Return to 3D Resources main page
Search  |  Submit  |  Contact  |  Advertising   
Return to 3D Resources main page
   Menu
   Advertisements
   Partners
Tutorial Guide
Photoshop Tutorials
3D Tutorials
Free Templates
CYGAD's 3DXtra
3D Commune
Renderosity
Clipart 3D models

3D Mark 06 Download

3D Tutorials

Rubics Cube Tutorial
Added: 2005-05-02 | Views: 12844/38734 | Software: 3D Studio Max
This modeling tutorial is very simple and should be easy to complete in a matter of just a few minutes. It should work with just about any version of max. If you quite dont understand this tutorial or if you want some more info on some other tutorials I'm writing, please email me.

1. Ok, step one, go to customize and the top and then go to "grid and snap settings" and then go to home grid and make the settings like this: (And then turn on 3D snap)



first create a box with these parameters:
length - 100 with 3 length segments
width - 100 with 3 width segments
height - 100 with 3 height segments



The box should look like this:



Next, right click on the box and convert it to an editable poly, and select "polygon" in the selection.



Ok, now that that's done, select all the polygons and then go to "edit polygons" and select Bevel.



Now make the bevel type "by polygon" and make the height 0.0 and the outline amount -2.0



Then click apply and now make the height 5.0 and the outline amount 0.0



You should get something like this:



Well, thats pretty much it for the modeling part. After materials and texturing the way you want it, you can get something out like this:

   New To Gallery
Office Lobby
Krane Bot
   Advertisements
Tutorial Guide
   Partners
3D Tutorials
3D Links
Project-Angel
3DLR
Gallery Of 3D
CG Directory
Tutorials 3D

 Disclaimer Powered By Digital Spark 
Sponsored links: Cheap Electricity - Cheap Gas - Renegade Motorhomes - Loans